New media fosters creativity by giving individuals more tools than just a brushes and paint or nuts and bolts to work with, instead they can create more abstract things using technology that haven't been invented before, showing off innovation a completely new way. For example, in the article "Disney Tolerates a Rap Parody of Its Critters. But Why? it shows how individuals can make 2 different things synonymous with each other by matching it to a similar scene or movement with the other comparison, In addition, new media has helped music artists like Chance The Rapper promote music without a record label and other upcoming artists that use SoundCloud or even Itunes to get their music heard by people.
These different virtual worlds can be used in a few atmospheres such as social, gaming, and healthcare. In the New York Times, Dave Itzkoff says he was able to leave the jam-packed club and enter it virtually when he arrived home, almost like Grand Theft Auto, except its way more realistic. One problem that I foresee is that virtual reality becoming too addicting for introverts or those who are just lazy to go out and enjoy the natural sunlight, which would then lead an even higher increase in obesity. However, there are some benefits to virtual reality as well like connecting with an old college classmate that's now in Europe while you're still in the U.S. In addition, this might be good for disabled people who don't have the mobility to travel from place to place. I think that in the future virtual worlds will accommodate us individually, such as our room, right now we see 4 walls made up of sheet rock, concrete, a...
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